Categoria: iPhone

Auto Added by WPeMatico

  • Apple’s complicated plan to improve its AI while protecting privacy

    Apple says it’s found a way to make its AI models better without training on its users’ data or even copying it from their iPhones and Macs. In a blog post first reported on by Bloomberg, the company outlined its plans to have devices compare a synthetic dataset to samples of recent emails or messages from users who have opted into its Device Analytics program.

    Apple devices will be able to determine which synthetic inputs are closest to real samples, which they will relay to the company by sending “only a signal indicating which of the variants is closest to the sampled data.” That way, according to Apple, it doesn’t access user data, and the data never leaves the device. Apple will then use the most frequently picked fake samples to improve its AI text outputs, such as email summaries.

    Currently, Apple trains its AI models on synthetic data only, potentially resulting in less helpful responses, according to Bloomberg’s Mark Gurman. Apple has struggled with the launch of its flagship Apple Intelligence features, as it pushed back the launch of some capabilities and replaced the head of its Siri team.

    But now, Apple is trying to turn things around by introducing its new AI training system in a beta version of iOS and iPadOS 18.5 and macOS 15.5, according to Gurman.

    Apple has been talking up its use of a method called differential privacy to keep user data private since at least 2016 with the launch of iOS 10 and has already used it to improve the AI-powered Genmoji feature. This also applies to the company’s new AI training plans as well, as Apple says that introducing randomized information into a broader dataset will help prevent it from linking data to any one person.

  • Capcom não faturou quase nada com Resident Evil 3 no iPhone

    Capcom não faturou quase nada com Resident Evil 3 no iPhone

    O lançamento de Resident Evil 3 no iPhone registrou desempenho comercial bastante modesto em relação ao que era espesrado. A Capcom lançou oficialmente o jogo para dispositivos Apple em meados de março, com suporte para iPhone 15 Pro, iPad e Mac. Entretanto, o número de downloads e a receita gerada ficaram muito aquém das expectativas.

    De acordo com as estimativas da empresa Appmagic, o título alcançou menos de 115 mil downloads nas primeiras três semanas e gerou menos de US$ 50 mil em receita. A Appfigures, outra empresa especializada em métricas de mercado mobile, aponta números ainda mais baixos: cerca de 54 mil downloads e uma receita inferior a US$ 22 mil no mesmo período.

    Capcom

    Leia também: Capcom planeja versões físicas de Resident Evil 2, 3 e 7 para PS5

    O jogo foi lançado no modelo “free-to-start”, permitindo que os jogadores testem uma parte do conteúdo gratuitamente antes de adquirirem a versão completa. O desbloqueio total do jogo custa atualmente US$ 9,99, mas esse valor deve subir para aproximadamente US$ 30 após o dia 16 de abril. A Capcom também disponibilizou uma compra adicional de US$ 1,99 para liberar todas as recompensas do jogo.

    Resident Evil no iPhone enfrenta baixa adesão

    O desempenho de Resident Evil 3 no iPhone repete o padrão observado em outros ports de grandes franquias para o iOS. Títulos como Resident Evil 2, Resident Evil Village, Resident Evil 4 e Resident Evil 7 também apresentaram resultados comerciais longe do que era esperado, mesmo com apoio promocional da Apple em keynotes e na App Store.

    Leia também: Resident Evil 9 vai “reinventar a série” e por isso está demorando [RUMOR]

    A versão iOS de Resident Evil 2 levou seis semanas para gerar cerca de US$ 100 mil em receita, de acordo com dados da Appmagic. Os resultados de outras franquias, como Assassin’s Creed Mirage e Death Stranding, também indicaram fraco desempenho, o que levanta dúvidas sobre a viabilidade financeira desses lançamentos nestes dispositivos.

    Fonte: Mobile Gamer

  • How to use your phone as a hotspot

    If you’re taking your laptop away from the safe environs of your home or office desk and still want to stay online, you’ve got a couple of choices (assuming it doesn’t have cellular connectivity built in): hunt around for a Wi-Fi network you can connect to or run a Wi-Fi hotspot from your phone.

    Running a hotspot from your phone comes with advantages and disadvantages. It’s more secure than a public Wi-Fi network, as you’re in charge, and you may well get better upload and download speeds, too — though this will, of course, depend on the 4G and 5G coverage in your part of the world. On the downside, you may be limited in terms of your data allowance, and battery life on your phone will take a hit.

    If you want to take the mobile hotspot route, here’s how to do it.

    Set up a hotspot on a Pixel

    With Android devices, as always, the exact steps vary depending on the manufacturer. These are the steps for using a Pixel device with Android 15:

    • Open Settings on Android.
    • Choose Network & Internet > Hotspot & tethering.
    • You can toggle Wi-Fi hotspot from here to enable it, but if you’ve never used the hotspot before, tap on it to set your options.
    • You’ll see options to set …

    Read the full story at The Verge.