Categoria: Gaming

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  • Wii Homebrew Channel development shuts down over ‘stolen’ code

    The GitHub repository for The Homebrew Channel (HBC), a popular piece of software used on hacked Nintendo Wiis, has been archived. Its maintainers are accusing the creators of “libogc,” a software toolkit HBC relies on, of stealing both Nintendo-made and open-source code and presenting it as their own, according to a ReadMe posted to the repository yesterday by hacking group fail0verflow. (Hat tip to X user OatmealDome.)

    HBC is a central piece of the Wii homebrew community, serving as a launcher for non-Nintendo-approved software without needing to re-run an exploit. Through it, you can do things like load GameCube and Wii game files, run older console emulators, and more from a USB-connected hard drive or the Wii’s SD card slot. HBC is also one of the cleanest ways to back up your own Wii or GameCube collection, as you can copy files from game discs using Nintendo’s own hardware.

    In its ReadMe, fail0verflow, which owns the HBC repository, writes that although they knew early on that libogc used some stolen Nintendo code, they thought much of the rest of it was original code and decided to “reluctantly” continue using it. However, they say that after another developer claimed the code was actually lifted from the open-source RTEMS without attribution, they filed an issue that libogc’s developers closed and replied to with “verbal abuse” to before deleting it. HBC’s developers say they now “consider it impossible to legally and legitimately compile this software at this point, and cannot encourage any further development.”

    WiiHacks, one of the most well-made guides for hacking a Wii, still seems to offer all of the file downloads needed to hack a Wii. But as GameRant notes, that could change, particularly with the HBC developers admitting that some Nintendo code was used in the tooling it relies on. Nintendo has been known to go after emulation projects in the past, after all. If you’ve already hacked a Wii, none of this will matter much. HBC itself hasn’t had any major updates for years — just don’t count on any persistent bugs going away anytime soon, if ever.

  • Debates over AI benchmarking have reached Pokémon

    Not even Pokémon is safe from AI benchmarking controversy. Last week, a post on X went viral, claiming that Google’s latest Gemini model surpassed Anthropic’s flagship Claude model in the original Pokémon video game trilogy. Reportedly, Gemini had reached Lavender Town in a developer’s Twitch stream; Claude was stuck at Mount Moon as of late […]
  • Why Nintendo can get away with a $450 Switch 2 price

    When Nintendo announced the Switch 2 would cost $450, my initial reaction was disappointment. “Why does it cost so much more?” I thought to myself. “Why does Japan get it cheaper?” my brain jealously added, once I learned that Nintendo would sell a Japan-only model for the equivalent of just $333.

    It felt like Nintendo was about to overcharge the entire rest of the world for a modest improvement to its original $300 console, one that doesn’t come with an OLED display or anti-drift magnetic sticks. Surely it can’t cost Nintendo that much more to make, especially seeing how it’s selling the exact same hardware for so much “less” in Japan? 

    But while Nintendo might be charging more than I’d like to spend, particularly with its $80 games and its button that makes you pay extra, I no longer think the company’s being distinctly unfair to gamers outside of Japan. The $450 price makes more sense when you consider what’s happened to the dollar and the yen. 

    Since its March 3rd, 2017, debut, Nintendo basically hasn’t changed the price of the original Switch in either the US or Japan. The portable console cost $300 USD or Â¥32,378 in 2017; it costs the same $300 …

    Read the full story at The Verge.

  • Arduboy creator says his tiny Game Boy won’t survive Trump’s tariffs

    The original Arduboy.

    Kevin Bates managed to quit his day job and move to China after his game-playing business card, the Arduboy, went viral in 2014. But a decade later, Trump’s staggering and inexplicable new US tariffs are driving him out of business.

    Just as he was about to turn a profit for the first time, just before he was about to bring a new product to retail, he tells The Verge that his company can no longer survive as-is. He says that despite lifetime Arduboy sales of over $1 million, much of it from recent growth in 2023 and 2024, Trump’s new 104 percent China tariffs will be the beginning of the end.

    “I just like making circuit boards and helping people learn to code games. This is all too much,” he says.

    Even if he wanted to — Bates admits he’s been looking to sunset Arduboy for a while — he says he wouldn’t be able to satisfy Trump’s stated goal of restarting manufacturing in the US.

    “There are no manufacturers in the USA who would even answer an email to produce Arduboy, much less give a good price. I could build them myself and end up making about $10 an hour, still paying a crazy amount for components.”

    Instead, he says, his options are to dramatically raise prices, find a way around the tariffs, or simply kill off Arduboy for good.

    “The fact Arduboy could exist at all was kind of a miracle of global trade. An individual person, producing and distributing an international product with margins that would never work at a larger company. I didn’t need 80 percent markup to survive,” he says, adding that his actual margins ranged from 30 to 50 percent.

    Trump’s US tariffs would entirely wipe out those margins, and he says China’s retaliatory tariffs would hurt too, as they would impose a 34 percent tariff on the Arduboy’s US-made processor, which Bates says is the most expensive component in the system.

    While he’s hopeful that some larger organization might buy Arduboy and take up the torch, he admits that’s not terribly realistic in this economic climate, and he’s already declaring Arduboy “dead” on his LinkedIn and in the Arduboy forums. He’s already looking for a new day job once again.

    But he says Arduboy isn’t quite dead yet. He wants to launch one last Kickstarter for a USB-C version of the Arduboy with “more features like real time clock, IR blaster, and link cable support,” assuming he can figure out how to ship them at a price people will pay. He says he already saw $99 Arduboy FX Special Edition as overpriced for what it is, and he isn’t looking forward to charging $200 for a new version or saddling buyers with customs fees should he choose to drop-ship them.

    “The only realistic solution is to warehouse the inventory somewhere that doesn’t have Chinese import taxes, and drop ship everything. I visited my factory last year to talk about this, and they said all their customers are in the same situation so they said they would have a solution. But one has not materialized yet,” he says.

    Speaking of drop-shipping and customs fees, that is probably what you should expect if you buy the new banana-shaped Arduboy or the last few remaining units of the Arduboy FX Special Edition. “I am planning to fulfill the orders but they may be drop shipped, so U.S. customers should be aware that import taxes may now apply,” he tells The Verge. But he also may just turn off Banana-Bit preorders, as he says he’s only sold about a dozen so far.

    He also warns these packages could get held up at US customs for a time, because Trump has also gotten rid of the de minimis exemption that let low-value packages enter the US duty-free. “That’s going to impact everything from Shein to Temu to AliExpress, and honestly, it’s going to be chaos. U.S. customs isn’t ready for that volume,” he says.

    Bates says Trump’s trade war is “an absolute unmitigated disaster for anyone without the ability to dramatically restructure.”

    “I guess that’s the point,” he adds.

  • Microsoft releases AI-generated Quake II demo, but admits ‘limitations’

    Microsoft has released a browser-based, playable level of the classic video game Quake II. This functions as a tech demo for the gaming capabilities of Microsoft’s Copilot AI platform — though by the company’s own admission, the experience isn’t quite the same as playing a well-made game. You can try it out for yourself, using […]
  • Microsoft has created an AI-generated version of Quake

    Microsoft unveiled its Xbox AI era earlier this year with a new Muse AI model that can generate gameplay. While it looked like Muse was still an early Microsoft Research project, the Xbox maker is now allowing Copilot users to try out Muse through an AI-generated version of Quake II.

    The tech demo is part of Microsoft’s Copilot for Gaming push, and features an AI-generated replica of Quake II that is playable in a browser. The Quake II level is very basic and includes blurry enemies and interactions, and Microsoft is limiting the amount of time you can even play this tech demo.

    While Microsoft originally demonstrated its Muse AI model at 10fps and a 300 x 180 resolution, this latest demo runs at a playable frame rate and at a slightly higher resolution of 640 x 360. It’s still a very limited experience though, and more of hint at what might be possible in the future.

    Microsoft is still positioning Muse as an AI model that can help game developers prototype games. When Muse was unveiled in February, Microsoft also mentioned it was exploring how this AI model could help improve classic games, just like Quake II, and bring them to modern hardware.

    “You could imagine a world where from gameplay data and video that a model could learn old games and really make them portable to any platform where these models could run,” said Microsoft Gaming CEO Phil Spencer in February. “We’ve talked about game preservation as an activity for us, and these models and their ability to learn completely how a game plays without the necessity of the original engine running on the original hardware opens up a ton of opportunity.”

    It’s clear that Microsoft is now training Muse on more games than just Bleeding Edge, and it’s likely we’ll see more short interactive AI game experiences in Copilot Labs soon. Microsoft is also working on turning Copilot into a coach for games, allowing the AI assistant to see what you’re playing and help with tips and guides. Part of that experience will be available to Windows Insiders through Copilot Vision soon.

  • ‘A Minecraft Movie’ is on-track for a $135M opening weekend

    The big screen adaptation of video game mega-franchise Minecraft brought in $58 million on Friday, putting it on-track for a $135 million opening weekend domestically — or potentially even more. That would give “A Minecraft Movie” the biggest opening of the year, beating out “Captain America: Brave New World” (which earned $88.8 million during its […]
  • Epic Games CEO calls Apple and Google ‘gangster-style’ businesses in need of competition

    Epic Games CEO Tim Sweeney, whose company makes Fortnite and tools for other developers, including Unreal Engine, called out Apple and Google as “gangster-style businesses” engaged in illegal practices while speaking at a Y Combinator event on Wednesday. The executive also emphasized how the big tech companies’ practices directly affected his own business by scaring […]